Ben Sherratt's Portfolio

Basic details

Areas of expertise

I am comfortable working on codebases in any language, I have particular expertise with all C-family languages. (C/C++/C#/Objective-C) I have worked with Unity extensively, as well as less common and custom engines. I have worked on almost all aspects of game development, including gameplay, engine design, sound integration, and optimisation. I can design and write shaders for modern platforms, and I have extensive past experience in designing and implementing bespoke graphical effects, for example fish shoaling with boids. I particularly enjoy working with artists to help realise their vision in-engine.

Past games work

Other work

Rates

My rates depend on the work you require and contract length. Feel free to contact me via my e-mail or Mastodon DMs to discuss your needs.